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Recent updates

Year-end Post-Mortem
I've been meaning to write this for a while now, but I wanted to give myself some time to consider it all. As the calendar year comes to a close, and I look tow...
June 2020 - Updates
Hi folks, I recently made the decision to pull my paid games from Steam in protest of Valve's hands-off approach to moderating racist, sexist, and otherwise tox...
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January Update - Preparing for Final
It's a late update compared to my previous monthly updates but with the winter holidays in the middle I wanted to make sure I got everything updated that needed...
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December Update - Defining Flow
Another month, and things have really tightened up with this latest update. Among numerous fixes, the main campaign flow is much more solid now and feels like a...
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November Update - Reimagining Challenges
I probably say this every month, but again I'm extremely happy with the progress made in the last month of development. After pushing out the last update I imme...
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October Update - All Around Improvements
It feels like it's been another productive month. A lot of solid improvements across many areas of the game in addition to some fun new additions. Here's a litt...
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September Update - New Mutations
I wasn't sure what to expect from this past month because I had a few lower-level things I wanted to build out but that ended up coming together faster than exp...
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August Update - Rank Perks
It was a much slower month for development in July, due to a number of factors, but largely because of preparing the game to show at the LTX/Dreamhack expo here...
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