I've been meaning to write this for a while now, but I wanted to give myself some time to consider it all. As the calendar year comes to a close, and I look tow...
Hi folks, I recently made the decision to pull my paid games from Steam in protest of Valve's hands-off approach to moderating racist, sexist, and otherwise tox...
It's a late update compared to my previous monthly updates but with the winter holidays in the middle I wanted to make sure I got everything updated that needed...
Another month, and things have really tightened up with this latest update. Among numerous fixes, the main campaign flow is much more solid now and feels like a...
I probably say this every month, but again I'm extremely happy with the progress made in the last month of development. After pushing out the last update I imme...
It feels like it's been another productive month. A lot of solid improvements across many areas of the game in addition to some fun new additions. Here's a litt...
I wasn't sure what to expect from this past month because I had a few lower-level things I wanted to build out but that ended up coming together faster than exp...
It was a much slower month for development in July, due to a number of factors, but largely because of preparing the game to show at the LTX/Dreamhack expo here...