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Recent updates

December Update - Defining Flow
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Another month, and things have really tightened up with this latest update. Among numerous fixes, the main campaign flow is much more solid now and feels like a...
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November Update - Reimagining Challenges
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I probably say this every month, but again I'm extremely happy with the progress made in the last month of development. After pushing out the last update I imme...
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October Update - All Around Improvements
It feels like it's been another productive month. A lot of solid improvements across many areas of the game in addition to some fun new additions. Here's a litt...
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September Update - New Mutations
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I wasn't sure what to expect from this past month because I had a few lower-level things I wanted to build out but that ended up coming together faster than exp...
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August Update - Rank Perks
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It was a much slower month for development in July, due to a number of factors, but largely because of preparing the game to show at the LTX/Dreamhack expo here...
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July Update - Co-op Campaign
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It was a bit of an irregular month because I had a different (old contract) project I had to put some time into, so I lost several weeks to that. The good news...
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June Update - Into Summer
With a little less than a month since the last update, I figured it was time to get this one out the door. This month: some major improvements to on-boarding ne...
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May Update - Happy Anniversary
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I just had a look at my source control and the first commit I ever made to this project was exactly a year ago tomorrow. Things have come a long way since then...
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