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Devlog
Year-end Post-Mortem
December 19, 2020
by
Ghost Time Games
6
I've been meaning to write this for a while now, but I wanted to give myself some time to consider it all. As the calendar year comes to a close, and I look towards releasing a new game again at some...
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June 2020 - Updates
June 15, 2020
by
Ghost Time Games
4
Hi folks, I recently made the decision to pull my paid games from Steam in protest of Valve's hands-off approach to moderating racist, sexist, and otherwise toxic communities that exist on their platf...
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January Update - Preparing for Final
January 17, 2020
by
Ghost Time Games
2
It's a late update compared to my previous monthly updates but with the winter holidays in the middle I wanted to make sure I got everything updated that needed to be for this update. At this point, I...
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December Update - Defining Flow
December 06, 2019
by
Ghost Time Games
2
Another month, and things have really tightened up with this latest update. Among numerous fixes, the main campaign flow is much more solid now and feels like a proper game. I spent a lot of time work...
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November Update - Reimagining Challenges
November 01, 2019
by
Ghost Time Games
1
I probably say this every month, but again I'm extremely happy with the progress made in the last month of development. After pushing out the last update I immediately went to work on changing a major...
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October Update - All Around Improvements
October 04, 2019
by
Ghost Time Games
It feels like it's been another productive month. A lot of solid improvements across many areas of the game in addition to some fun new additions. Here's a little outline of the last month of developm...
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September Update - New Mutations
August 30, 2019
by
Ghost Time Games
1
I wasn't sure what to expect from this past month because I had a few lower-level things I wanted to build out but that ended up coming together faster than expected, which left me some time to have s...
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August Update - Rank Perks
August 02, 2019
by
Ghost Time Games
1
It was a much slower month for development in July, due to a number of factors, but largely because of preparing the game to show at the LTX/Dreamhack expo here in Vancouver. I didn't set any particul...
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July Update - Co-op Campaign
July 05, 2019
by
Ghost Time Games
It was a bit of an irregular month because I had a different (old contract) project I had to put some time into, so I lost several weeks to that. The good news is that some big changes still made it i...
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June Update - Into Summer
May 31, 2019
by
Ghost Time Games
With a little less than a month since the last update, I figured it was time to get this one out the door. This month: some major improvements to on-boarding new players, along with 5 new levels, and...
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May Update - Happy Anniversary
May 03, 2019
by
Ghost Time Games
1
I just had a look at my source control and the first commit I ever made to this project was exactly a year ago tomorrow. Things have come a long way since then. And things have also come a long way si...
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Opening Up Limited Pre-Access
April 05, 2019
by
Ghost Time Games
I originally launched the level editor for Test Tube Titans as a standalone tool for anyone itching to get their hands on some initial gameplay. Unfortunately almost nobody (4 people to be exact) jump...
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March Update
March 08, 2019
by
Ghost Time Games
This is the first update to the Level Editor. Since no one has been using the tool so far there aren't too many significant changes at this point as I've been focusing on other areas of the game. But,...
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